WEBGL GAME
10 Days intensive design Challenge with Studio Partners from
RMIT Melbourne
Elisava Barcelona
RMIT Vietnam
207 Students
3 Universities
10 Days / 32 Ideas
About
When the world fades to darkness, the familiar partnership between imagery awareness and tactile focus falls into the abyss. The dominant hand, accustomed to leading, is now lost in the midst of the void. Its counterpart, the non-dominant hand, long relegated to a supporting role, discovers a newfound independence. Both hands cling to the whisper of pure imagination, entangled in a delicate dance with the mind.
Focus intensifies as the mind constructs an internal map, guiding each hand’s precise movements. Imagination fills the sensory input, conjuring mental images to navigate the task. The brain orchestrates a symphony of movements, balancing each hand’s strengths and weaknesses. This forced collaboration opens the brain’s adaptability, highlighting the potential for refined coordination when visual cues are absent.
Teams:
An Nu Thien Phan (RMIT University, Viet Nam)
Nakita Ha Vy Lim (RMIT University, Viet Nam)
รlvaro Gonzรกlez (RMIT University, Elisava)Sarthak Ratna Sthapit (RMIT University, Melbourne)
Sarthak Ratna Sthapit
Responsible for visuals, assets, game design, and development.



The Focused Void
Learn more about the: Common Design Studio | Event
Focus Point creates an experimental play experience that guides you towards mental clarity when your thoughts feel scattered and unfocused.
This experience has no end – continue touching the centre point for as long as you need to achieve clarity. The journey is entirely yours, allowing you to practice mindfulness at your own pace until you feel your mind clearing.
How centred can you become when you let your Flinger guide your mind?
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