XR SIMULATION
A XR Training simulation for E190 Door Trainer
About the Project
At Tenhammer, I contributed to the development of an XR-based aircraft door training simulation for the Meta Quest 3, using Godot, GDScript, and C++. The project aimed to create a highly realistic and interactive training experience for aviation procedures.
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Key Contributions:
- Developed core XR interaction systems simulating complex aircraft door operations
- Optimized performance and UI/UX for immersive, user-friendly training environments
- Modeled detailed 3D interiors of aircraft components to support visual fidelity
- Collaborated in a structured pipeline, managing milestones and using Git for version control

Technical Info
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Headset & Platform:
- Godot Engine (XR Plugin Integration)
- Meta Quest 3
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Languages & Tools:
- GDScript—game logic, interaction systems
- Performance-critical components, XR plugin work
- Blender – 3D modeling of aircraft interiors and components
- Git—version control and project collaboration
- Godot XR Tools—Hand tracking, spatial input
- Shader Graph/Visual Shaders—lightweight materials for performance
Performance Optimisation
- Reduced draw calls and poly count for Quest 3 rendering
- Baked lighting for realism without runtime cost
- UI/UX tuned for headset clarity, comfort, and ease of use
- Meta Quest 3

Learn more about Tenhammer
Join the conversation or see how others responded to my XR door simulation during my internship at Tenhammer.
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