BUILD DIARY
Making of Uluru Ayers Rock, Australia
I wanted to challenge myself to make a replica of the beauty of this rock formation.
In addition, I have been trying to learn more about the Houdini workflow in environment art.
Day 1:
References to date

My options to generate terrain are Houdini and MapMagic. MapMagic: I implemented this tool in Unity, but it had issues, so I worked with the free version of it. So it had limitations in populating vegetation.
Houdini: Well, it’s never too late to start learning and sticking to this tool, and who knows, later I might buy the education license as well if this version looks good enough to export to a game engine.
It’s not the best replica, but it’s taking its shape.
Day 2:
I have used Houdini prior, so the bulk understanding of UI and its tools was already familiar, but I just wasn’t sure how to implement it to make a finished work. The image below shows the screenshot of the current rock progress.

Disclaimer: Not looking for an exact 100% copy, but the feeling of this should show at the end of this learning curve.



After this, the level can be produced and exported for use in a gaming engine or other 3D application once it has been fully modelled. A procedural technique can be used to swiftly and efficiently generate intricate, detailed levels that are simple to change when necessary.
21 January, 2025







